Download C++ Programming Fundamentals by Chuck Easttom PDF

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By Chuck Easttom

This article teaches novices the fundamentals of C++ programming with no assuming earlier event in the other language. It features a number of examples corresponding to online game programming, grade monitoring and regular calculation to make studying C++ enjoyable and worthy.

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Watchout! Remember that when returning a value, the value returned must, obviously, be of the same type that you declared as the function’s return type. 22, or return true, as your return statements. You will get a type mismatch error. Creating and Calling Functions Obviously you could simply put everything into the main function and it would, indeed, compile and run, but this would quickly become unwieldy. In fact, your program would certainly become completely unmanageable and unreadable by the time it even reached a few dozen lines of code.

For( i = 0;i < 10;i++ ) { j= rand(); cout << j << endl; } } Step 2: Compile and execute the code. 11: Using the random functions. The most important thing to remember is that you must use the srand() function to seed the random function or you will not get truly random numbers. Later in this text when we develop a simple game, you will see the random function used. Summary This chapter introduced to you the fundamentals of functions. Functions are the building blocks of any program. In this chapter, you were shown how to create functions, prototype functions, and then call functions.

Once you get into the main function of this program, you see a few variables declared. One variable, number, stores whatever number the user types in. The second variable, number4, is designed to store the answer that the cube_number function returns. When you call cube_number, because it returns a value, you must set the function on the righthand side of an equation with an appropriate variable. The following is a generic example. Some variable, of the same data type as the function’s return type, is set equal to the function name.

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