By Parag Havaldar
MULTIMEDIA: ALGORITHMS, criteria, AND PRACTICES brings jointly different facets of a latest multimedia pipeline from content material production, compression, distribution and electronic rights administration. Drawing on their event in undefined, Havaldar and Medioni speak about the problems serious about engineering an end-to-end multimedia pipeline and provides lots of real-world examples together with electronic tv, IPTV, cellular deployments, and electronic cinema pipelines. The textual content additionally includes up to date insurance of present concerns in multimedia, together with a dialogue of MPEG-4 and the present development in MPEG-21 to create a framework the place seamless info trade could be attainable.
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Extra resources for Multimedia Systems: Algorithms, Standards, and Industry Practices
Periodic signal—A signal that repeats itself over a time period. For a periodic signal f(x), the period is defined to be T if f (x ϩ T) ϭ f(x). For any function f (t), we can define a periodic version of f(t), g(t) ϭ ⌺k f (t Ϫ kT). Continuous and smooth Continuous but not smooth Neither continuous nor smooth Finite support signal Periodic signal Figure 2-7 Sample signals with different kinds of properties— smooth, unsmooth, continuous, discontinuous, finite support, and periodic. Normally, signals are composed of a combination of one or more of these properties.
For example, suppose you want to capture a live football game and transmit it over the Internet. There are signal-processing issues that stem from capturing (or converting to) digital media, which directly relate to the quality and quantity of data recorded. The quantity of data dictates what type of compression you impose on it to transmit it over a fixed bandwidth network. The real-time transmission requirements need to take into account the available bandwidth, and network traffic. Further more the design and architecture of such a real time, end-to-end system will need buffering, caching, monitoring data throughput, maintaining synchronization and so 1 It is also possible to talk about multimedia information in an analog form.
One aspect that needs mention is the role text plays in multimedia. It is very natural to downplay the role textual information plays in the context of multimedia, perhaps because of its simplicity, especially when compression, display, and distribution technologies all concentrate on serving the video, audio, and graphical media types. Text has been—and still is—the single most widely used media type to store information, and it has been attributed with aspects of revolutionizing society similar to what multimedia is doing today.